There are some scripts that add a real-time clock or have daily logins, so you could probably work on that to reset a quest-count variable or run a loop to activate switches for certain dailies.Ĭlass Hall Missions: Slightly different from Garrison missions, each "member" has special abilities that can improve the chance of getting a certain item/bonus experience from a mission. That, plus rewards are kind of randomized. ![]() World Quests: This is essentially Daily Quests except that not all of them will be available and completing four quests in a zone (or for Kirin Tor/Wardens) rewards you a chest. You could also add a notetag on endgame enemies that exclude them from this scaling formula. The simplest answer recreate level scaling is probably to overwrite part of the Game_Enemy's initialize method and add formulas based on the lead actor's level / level variable. ![]() Level Scaling: Unlike previous expansions where each zone is a certain level range, Legion's zones will have its enemy levels equal to yours (though its Suramar endzone is a straight 110). After playing World of Warcraft Legion, I might as well put down some thoughts:
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